TALES FROM IVORUS
The Glossary
Alphabetized for your pleasure.
Artificer
A style of magickal practice common in the Kingdom of Solais. Utilizing dormant energies granted to an object, they can conjure forth a numerous amount of effects akin to actual Sorcery.
Ascendancy, The
Humankind race. Rulers of Solais, known singularly as Ascendant. The glimmering wings in which they take to the skies are products of masterwork Artifice.
Black Aeon, The
An anthropological group based in Nachtheim. They focus exclusively upon the Hellkin race, and their findings thus far are the first and foremost in all of Ivorus.
Chained Kings, The
Mercenary Company long since fallen into disarray. They were once a free company that over-invested in the Nachtheim border disputes, which ultimately led to a hemorrhaging of funds once the conflicts died down.
Elvani
Humankind race. Described, more often than not, as hulking brutes, the Elvan (male) and Elvanae (female) are a group of hale and brawny individuals with an immense tribal culture.
Eternal Empire, The
A relatively unknown epoch in Hellkin history. Surprising, given that the era ended not more than 1500 years ago.
Executioners
The Knights of House Sylvana from the Hallowed Reach. Tenacious warriors that specialize in battling the Graveborn undead.
Guardians
The Knights of House Elias from the Hallowed Reach. Stalwart warriors that toil endlessly to preserve and safeguard the Hallowed Reach's way of life.
Hellkin
Humankind race. Easily identified by their carmine skin and horns. Considered one of the Elder Races in common parlance.
Ivorus
The world that is, and always will be.
Legend Mark
A title befitting great deeds bestowed to Knights of the Hallowed Reach. From that day forth, worthy Knights are not only known for their accomplishments, but by them as well.
Nachtheim
Metropolis of the southern continent of Renotia. It serves as the capital city of a loosely conjoined federation of city-states in the area, and is oft considered the cultural nexus of Ivorus.
Purifiers
The Knights of House Avrelle from the Hallowed Reach. Righteous warriors that seek out and purge the infernal daemons of the Hells, and their corrupted mortal servants.
Raen
City sectional of Nachtheim. Almost akin to a township, that (more often than not) separates the citizenry of the Southern Metropolis by socioeconomic class.
Seekers
The Knights of House Ophen from the Hallowed Reach. Intelligent warriors valuing academic and sorcerous discourse over warfare.
Siovahn
Humankind race. Unmistakable with their gray skin paired with vibrant hair and eye colors. They are blessed with an uncanny stillness, often resembling statues when not actively moving.
Sol
Revered godhead of the Solain religion. Said to have ascended worldly desire, rising to the heavens above to an eternal paradise he has reserved for the greatest of Ivorus.
Solais
The grand kingdom of the Ascendancy and their other humankind vassals. Driven by the Solain religion, they have conquered the entirety of the Yoraen continent, located far to the north of Renotia.
Solicitor
Liaison between mercenary companies and prospective clients. They are exclusive to the Nachtheim sellsword scene.
Sorcerer
Practitioners at the apex of magickal talent. Those born with the gift can create or destroy through the sheer force of will.
Steel Banners, The
A prominent mercenary company based out of Nachtheim. Numbering just over one hundred members, they prefer an overwhelming force approach to most situations.
Twice Vexed, The
A relatively new company of mercenaries headed up by the seasoned Ashley Braethe and Selene Grayson. They keep their clients rather exclusive, and are touted as one of the more honorable companies in all of Nachtheim.
Wizard
Considered the lowest form of magickal aptitude, as any mundane soul can adopt it. They can mimic sorcery at best, requiring a plethora of physical components to cast even the simplest of spells.